Lewis Mendoza


Level, UI & Sound Design // Game UI and Audio Programming // Music Production

Title Roles
- Gameplay Design
- UI Design
- Sound Design
- Programming (Gameplay, UI, Sound, Music)
- Music Production

In the pursuit of overwhelming odds and achieving greatness, I enjoy in the creation of great player experiences through game design, programming and music production as well as through technical art such as post process effects and vfx assets. Using game development tools such as Unreal Engine, Unity, and Figma, to create video games with passion.- The right pace is as important in the crafting process of video games.
-"Pressure creates diamonds yes, but it also creates rubble." - Cephalon Ordis (Warframe)

Personal Works

VFX WorkDuring the development of Circuit Breaker, the design necessitates certain UX requirements which were then accomplished through several different VFX. The following are the VFX that I made for the game. This was my first time creating VFX in such a level within Unreal Engine 5.- VFX Video Playlist

Minecraft MapsThe first time I knew about Minecraft was about its building aspect of it. I imagined building worlds and later on I started creating Minecraft Adventure Maps or Minigame Maps.Most of my work are usually multiplayer PvP and PvE maps that uses the games mechanics and most interestingly command blocks in order to spice up the game. I have worked with other map creators in which I take the role of the maps design and functionality.

Projects

Circuit Breaker (2024)

By Sic Insomnis


A thrilling Third Person Parkour-Builder where you play as a character trapped in a high-stakes simulation
Mostly worked as a Co-Lead Gameplay Designer, UI Designer, Programmer, Technical Artist (VFX + Post Process), and Music Producer.One of the best projects I have worked on so far, this is where I started learning more about VFX using the Material and the Niagara System in Unreal Engine 5 as well as its Metasound feature which allowed me to create adaptive music for the game. This game also helped me further develop my UI Design and development skills with better practices.

OctoInk (2023-2024)

By Clownsparkle Games


This is so far where my skills in UI Design, Sound Design and Music Production are put into work. I designed the UI and UX for the game as well as the functionality of said UI. I wanted it to have a poppy easier vibe that is easy to understand through colors.
With the understanding of colors, I wanted the sound and music design to be simple and clean as well. Allowing the player to understand the mechanics through UI and UX in a way for it to be simple to them as well as invoking straightforward emotions through music and sound allow the game to create a fun and kid friendly appeal.

Dungeons Reckoning: Man's Hubris (2024)

By Clownsparkle Games


The current project I am working one with a role as Lead Game Designer, Lead UI /UX Designer, and Lead Audio Designer.
It is a endless dungeon crawler that allows the environment and its ecosystem to change based on player actions. This game teaches you about the dilemma of who humans are in the ecosystem.Among all the current projects, this posed the hardest due to the genre being generically new in terms of the previous games I have developed. This does not stop me from creating a design that can help create a fun experience for the player.

Breakout: Among the Stars (2022)

By Peanuts and Peach


This was where I first really put into thought regarding the UI feedback and design of the game. I made sure the feedback fo the audio was crisp and clear enough for the player.
In this subject we were given a task to create a twist for a selection of games, in this case breakout.I had the Designer and Audio role in the team of five and our main twist for the game was that the ball and the paddle has colors which when the ball is the same color as the brick it goes through.

Babysitter Simulator VR (2024)


Babysitter Simulator was my first project getting into VR Game development. Built in Unreal Engine 5, the aim of the project is to learn more about designing and programming games based on the use of VR equipment such as the HTC Vive and the Oculus Quest.
The game itself is all about taking care of a baby by feeding them food, giving them toys and feeding them milk.